A multi-genre (mortal majority) World of Darkness LARP set in the modern era using
the Mind's Eye Theatre system published by White Wolf Game Studios.

Game Dates:

27 March, 2004
1 May, 2004
24 July, 2004
11 September, 2004
30 October, 2004
20 November, 2004

University of Southern Maine, Luther Bonney Hall
Portland, Maine - click here for directions

Game time: 3pm-11pm, with pre-game registration from 2pm-3pm

PROSPECTIVE PLAYERS: Sign up and read the forums!
Visit the Announcements page for important updates
Last Update: September 10 , 2004

It's a World of Darkness. Your very existence relies on the keeping of secrets. Intrigue is a way of life; conspiracies are a necessity.

A typical bookstore in our WoD devotes more than sixty percent of its space to tales of conspiracy theories -- spy novels, stories of government machinations and of atrocities in the name of corporate greed. How much is fact and how much is fiction? To the masses, the vast majority of these stories are mere fiction. The books are produced either by the geniuses of modern fiction or the mad ravings of paranoid and delusional minds. There may be some truth to it all, but conspiracy on such a grand scale just isn't possible. Or is it?

Are you part of a conspiracy?
Would you know it if you were?

Entrustment explores concepts of conspiracy and trust. Conspirators (the good ones, anyway) are always searching for signs of betrayal. It's ironic that such conspiracies could not exist unless the perpetrators confer some degree of trust on those that carry out their plans.

Who do you trust?
Can you be trusted?